The game of whist may
not be as popular a game as it used to be, Bridge really managed
to take its place, but still, this delightful game is simple to
understand and generally a fun way to pass some time with friends.
However, Whist is a game of strategy and can be rather amusing.
Whist is a plain trick game, where 4 players, paired off in partners,
try to win as many tricks as they can. Similar to Bridge, but
you don't have bidding.
It is a 4 player
game, where there are two fixed partners. Your partner should
sit facing you and the game is played clockwise. A standard
deck of playing cards, 52, are used in this game. The cards
are ranked from highest to lowest A K Q J 10 9
8 7 6 5 4 3 2
Dealing:
The shuffle is done bye the player to the dealer's left and
cut by the person on the right of the dealer. The dealer deals
all the cards out, one at a time, until all the players have
13 cards. The last card which belongs to the dealer, is turned
face up and subsequently the suit on that card is called the
trump suit for that hand. That card remains turned up until
it's the dealer's turn to play the first hand or trick of the
game.
Traditionally you have to decks of playing cards during whist,
one deck is for the next hand and it is shuffled by the dealer's
partner and kept to the dealer's right. Once the first hand
is over the deck is just passed to the next person for the deal.
This is not necessary for the play of Whist, it just speeds
the process of dealing.
How to Play
The person to the dealer's left plays the first trick. Any
card may be played at this time. The rest of the players, in
a clockwise direction, plays a card to the trick. Now the players
must play the same suit as the card that was led in the trick,
if they can. If you can't play the same suit, you may use any
card. Now if a trump suit card is thrown in, then the highest
trump would win, but if no trump card (the card determined for
that hand of whist by the dealer's last card) then the high
card of the suit wins the trick. The winner of a trick leads
to the next.
Scoring:
When all 13 tricks have been played, the side which won more
tricks scores 1 point for each trick they won in excess of 6.
The partnership which first reaches 5 points wins the game.
This will normally take several deals.
Variations of Whist
Honors
This is where a partnership receives extra points for having
the four top trumps, Ace, King, Queen and Jack. They claim this
at the end and get an additional 4 point. If the partnership
was holding three of the four honors, then they can claim 2
points. A team which at the start of the game already has 4
points towards the 5 required for game cannot score honors on
that deal. Now if the game is going to be determined, say both
teams have 4 points and they need the 5th to win, the tricks
are counted before the honors are, so the side scoring from
the tricks would win and not the honors points. This rule isn't
really used much today, and I find it to make the game to much
of a luck game than a skill game. So, I recommend not playing
with honors.
Determination of Trumps:
Another way of determining the trump suit for a hand is as
follows: Instead of using the suit of the card that the dealer
turns over, you would fix a trump suit in advance, and then
work your way through the suits each subsequent hand. Like,
Hearts as the first trump, Diamonds second, Spades, and clubs.
You can also make it that after you've gone through the 4 suits
you can then play a hand with no trump.
Scoring
The points to win a game varies. American's tend to use a target
of 7, while the British uses a 5 points up, but played in a
rubber where three games were played and the team that won two
out of the three wins. You can also play a long game where the
total is 9 points. In tournament play it would be difficult
to use a point method, so instead it is done by the number of
deals and the person score is tabulated with the odd tricks,
the tricks above 6.
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