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Bridge
The game of bridge is a complex one to
write out all the rules, this is a basic primer to the game of bridge, I
would suggest you read more on your own or get a book that would have more
detailed instructions regarding strategy of game play:
Basic
Rules
The Deck:
Bridge is played with a standard deck of 52 cards. Most
times there are two decks, but this is just to expedite
play. The deck has four suits, Spades ,
Hearts , Diamonds
, and clubs .
I put the suits in this order because this is the way they
are ranked while playing bridge. Spades is the highest,
hearts, then diamonds and clubs. The ranking of these suits
will become important during bidding.
Each of the suits has thirteen
cards, and they are ranked Ace (highest), King, Queen,
Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2 (lowest). The top five
cards, Ace, King, Queen, Jack, and 10, are honour cards
the remainder (9-2) are considered spot cards. These rankings
Ace-2 will be important during the play of bridge.
The Players:
Bridge is a four player game with teams. So two people
will be a team and will sit opposite each other. Look
at the little diagram below. The compass direction of
North, South, East, and West is applied to the players,
but this is more for convinence when writing about bridge.
Still, North and South would be partners and East and
West would be partners.
Other Equipement and determining
partners:
You'll need a pencil and paper to keep score, anyone that
wants to keep score of your foursome can do so, keeping
score can be tricky, and you should try to familiarize
yourself with it.
Now, to determine partners. You
spread out the deck, face down, and everyone draws a card.
The people that draw the two high cards are partners and
the two low cards are also partners. So, as an example,
If the first person drew an Ace, second person drew a
Jack, third person drew a 3, and fourth drew a 2. The
players the drew the Ace and Jack would be partners and
the players with the 3 and 2 would become partners. Now
if there should be a tie, like two people drawing 10's,
then the suit would determine it, so a 10 of Spades, would
be considered higher than a 10 of clubs.
The Deal
The person that drew the high card when determining the
partners is the first dealer and gets the choice of seating.
For the first deal the player to the left of the dealer
shuffles the cards and then gives the cards to the dealer,
the player to the right of the dealer can cut the cards.
The cards are dealt face down to the players, one at a
time, and starting with the player to the left and then
going clockwise till the whole deck is delt. If you have
a second deck this would be the time that the dealer's
partner would shuffle the second deck. This is just for
speed so the next hand will have already been shuffled
and ready for play.
Bidding, Tricks, and play of
the game:
To understand bidding you really must understand how tricks
are won. A trick is in the actual play of the game and
comes after, and I repeat after the bid, but if you want
to understand why to bid, you need to understand tricks.
So a trick is this: Once all the bidding is done, the
player that wins the bid will place a card down. Now the
leader may play any card that they want. The rest of the
players are restricted to the suit that the player puts
down. So say the leader puts down a Ace of Hearts, all
the players would have to put in a heart if they have
a heart and the winner of this trick would be the highest
card of that suit or the Ace of hearts in the example
that I used.
Now back to bidding: A bid specifies
the number of Tricks your team will get and also specifies
a trump suit or if there will be a no trump hand played.
The side that wins the bid must get the number they specify
add to the base 6 of tricks. So let me give you an example,
let's say you win the bid with 3 hearts, then you'll have
to get 9 tricks to win (9=6 + 3) So take this in consideration
when bidding.
During bidding there is a ranking
for the trump suits: No trumps (no suit specified is the
highest), Spades, Hearts, Diamonds, and Clubs (lowest).
Now if someone bids, 1 club, if the next person bids,
1 Spade then the bid will be won by that person, but if
you bid higher, and say 2 clubs, then that will beat the
bid of 1 heart. A bid of a larger number of tricks always
beats a bid of a smaller number, and if the number of
tricks bid are equal, the higher suit beats the lower.
The lowest bid allowed is 1 club (to win at least 7 tricks
with clubs as trumps), and the highest is 7 no trumps
(to win all 13 tricks without trumps).
During the bid stage you may double
a bid by the other side or you can redouble the opponents'
double. Doubling and redoubling essentially increase the
score for the bid contract if won and the penalties if
lost. If someone bids higher, then all the doubles, and
redoubles, are forgotten and started again, if you so
desire.
The dealer will begin the bidding
process and then it goes around clockwise. Now as a bidder
you may do a few things:
- Make a bid, but if there is
a bid already made, then you must either bid a higher
number of tricks or a more powerful suit.
- You can double the bid made
previous to your turn by your opponent. So if someone
bids 3 hearts and you think they can't make this contract,
then you should double, because it will double the penalty
points for that hand. You can only double a bid if the
hand hasn't already been doubled.
- Redouble, now if someone says
double, and you think you can make the contract, then
you can redouble and increase the amount of points that
you would get if you won. Now you can only redouble
if your opponent has already doubled you.
- You can also pass, now this
is just saying you don't want to bid, so you say pass.
If all four players pass, and no bids have been made
then all the cards are put back in the pile, shuffled,
and redealt. You can pass on round in the bidding, and
then make a bid later, so if you pass the first time
and the bidding goes around once, then you can make
a bid, double, or redouble if you like. So passing once
doesn't mean that you wouldn't be allowed to make some
sort of declaration later, if the bidding gets back
around to you.
If anyone bids, then the bidding
continues until there are three passes in succession,
and then stops. After three consecutive passes, the last
bid becomes the contract. The team who made the final
bid will now try to make the contract. The first player
of this team who mentioned the denomination (suit or no
trumps) of the contract becomes the declarer. The declarer's
partner is known as the dummy.
Let's have an example of the bidding:
Ex: North was the dealer and started the bidding:
North East South West
1 heart pass pass 1 spade
2 hearts double redouble pass
pass pass pass pass
Now, North-South wins the bidding
and they have to get 8 tricks and hearts is the trump
suit. Since the north started the heart bidding and that's
the bid that eventually won, he will be the declarer and
the south (his partner) will become the dummy. If you
notice that the 1 spade bid of the west player beat the
bid of 1 heart, but by increasing the number of tricks,
the player to the North wins the bid. By winning the bid,
it becomes a contract which the declarer tries to complete.
Now, the dummy, must flip his cards
over in front of him for all to see, and his partner will
play his cards as well as his own. So, dummy means just
that, you sit there and watch as your partner plays the
hand.
Now, let me show you one round
of play so you get the idea of how this game will work,
now, we'll stick with the example that I used above and
say that the bid is 2 hearts. Let's look at the first
trick played.
Example 2:
North East South West
Ace Spades 9 spades 4 spades 5 spades
Now, the winner of the bid starts
off the play. He put in a Ace of spades, so spades was
the suit designated for this trick, now all other players
must put in a spades if they have it, but if they don't
have a spades, then they could put in any card or they
can put in a heart, which is the trump suit for this hand.
If player puts in a trump suit, in this case a heart,
then they would win the trick. In Example 2, we see that
the north side would win the trick and would continue
from his side. Let me show you another round of play to
give you different examples:
Example 3:
North East South West
10 Diamonds 9 diamonds Ace diamonds 6 of diamonds
Once again, North starts the play
because he won the last trick. He put is a diamond, and
everyone has to put in a diamond. Now the dummy, which
is the player to the south wins this trick, so when the
next hand is played, the declarer (player to the north),
will have to start playing the hand using a card from
the south side or dummy player (remember the dummy players
cards can be seen by all.) So, north has one another trick,
but must start the next set from the south side.
Example 4:
South West North East
8 clubs 2 hearts 6 clubs 10 clubs
So, the declarer plays a club from
the south, then the West throws in a heart because he
doesn't have any clubs, the rest throw in the club of
their choice. So who wins? Yep, the person with the 2
of hearts, because that is the trump suit for this particular
hand. Now, if two people didn't have clubs and both put
in a heart, then the higher heart would win. So, with
this hand, the west wins the trick and then will start
the next trick. Play will continue like this for the remainder
of the hand.
Few notes, when no trump is bid
in the early stages, then there is no suit of power, and
you would just follow the ranking on the cards and the
suit designated by each trick. That's why no trump is
considered a higher ranking than any other in the bidding
process because it is the most difficult to achieve.
Once you've complete the thirteen
tricks, then it is time for scoring...so click on the
link above to learn how to score the game of bridge.
Scoring:
| Bridge is
played in rubbers, a rubber is the best of three games.
A game is won by the first team to score 100 or more
points for successful contracts, over several deals
if necessary.
Here is a sample scoring sheet:
Score for making the contract
If you complete a contract (you've
won the amount of tricks you said you would in the
bidding phase) then these are the scores you would
get for the individual tricks:
- If the trump suit was Clubs or
Diamonds you get 20 points per trick.
- If trumps are Hearts or Spades,
you get 30 per trick
- If there are No Trumps, you get
40 for the first trick, and 30 for each subsequent
trick.
If the contract was doubled then
the above scores are double. If it was doubled and
then redoubled, you multiply the scores above by
4. The declarer, or person that won the bid and
made the contract, will get an extra 50 points above
the line if they complete the doubled contract,
and if it was redoubled, then they get 100 points
above the line.
As you can see, clubs and diamonds
are scored less and considered minor suits, while
hearts and spades are considered major suits.
Slam Bonus
Is you make 12 tricks it is called a small slam,
and if you make all 13 trics it's considered a grand
slam. This is the bonus for the declarer if they
make the contract.
Slam bonus small slam grand slam
not vulnerable 500 1000
vulnerable 750 1500
Score for overtricks:
If the declarer gets more tricks
than wer bid, and they weren't doubled, then they
get the score below the line for the contract, and
get a score above the line for the overtricks. They
are scored with the same rate as the bid tricks.
If the contract was doubled or redoubled,
the bonus for overtricks does not depend on the
trump suit, but does depend on whether the declarer's
side was vulnerable as follows:
Score per overtrick doubled redoubled
not vulnerable 100 200
vulnerable 200 400
Penalty for undertricks
If the declarer gets fewer tricks
than they bid, there is no score below the line,
but the declarer's opponents scores above the line.
This score is dependent on whether the side was
vulnerable, or whether the contract was doubled
or redoubled...here is the breakdown...a sidenote,
you become vulnerable when you haven't won a game
and the other team has:
Undertrick penalty: not vulnerable vulnerable
Not doubled - each undertrick: 50 100
Doubled - first undertrick: 100 200
Doubled - 2nd and 3rd undertrick: 200 each 300 each
Doubled - subsequent undertricks: 300 each 300 each
Redoubled undertricks cost twice
as much as doubled undertricks. Honours
The top five trumps (A K Q J 10)
are called honours. If one player holds all five
of these cards, that player's side scores a bonus
of 150 above the line. Four honours in one hand
score 100. If there are no trumps, and a player
holds four aces, that player's side scores 150 for
honours.
Scores for honours are to be claimed
at the end of the play (it is assumed that the players
will remember what they held).
As there is no skill in scoring
for honours, players often agree to play without
the honour bonuses. Game and Rubber
The side that gets 100 points or
more below the line wins the game. A new line is
placed under the scores. Anything the opponents
had below the line does not count towards the next
game and they start from zero again.
Now, to make a game in one hand,
starting from zero, with no doubles, you need to
succeed in winning a bid with at least three no
trumps, four spades or hearts, or five clubs or
five diamonds.
The team that wins the first two
games wins the rubber. They will get a bonus of
700 points if they win with the other side not winning
one game. If they win two games to one they get
a 500 point bonus.
If play ends for any reason with
a rubber unfinished, then a side with a game gets
a bonus of 300 points, and a side with a part score(a
score below the line towards an uncompleted game)
gets a bonus of 100.
Okay, here are the examples so you
can see how this works out: Now say you won a contract
of 2 hearts and you got 1 overtrick. No doubling
or redoubling.
Now if you add the scores up at the end of the rubber,
and if the other side wins the rubber, but doesn't
have as many points as you because of above line
scoring, then you would win the tournament.
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