Score for making the contract
If you complete a contract (you've won the
amount of tricks you said you would in the bidding phase) then
these are the scores you would get for the individual tricks:
- If the trump suit was Clubs or Diamonds
you get 20 points per trick.
- If trumps are Hearts or Spades, you get
30 per trick
- If there are No Trumps, you get 40 for
the first trick, and 30 for each subsequent trick.
If the contract was doubled then the above
scores are double. If it was doubled and then redoubled, you
multiply the scores above by 4. The declarer, or person that
won the bid and made the contract, will get an extra 50 points
above the line if they complete the doubled contract, and if
it was redoubled, then they get 100 points above the line.
As you can see, clubs and diamonds are
scored less and considered minor suits, while hearts and
spades are considered major suits.
Slam Bonus
Is you make 12 tricks it is called a small slam, and if you
make all 13 trics it's considered a grand slam. This is the
bonus for the declarer if they make the contract.
Slam bonus small slam grand slam
not vulnerable 500 1000
vulnerable 750 1500
Score for overtricks:
If the declarer gets more tricks than wer
bid, and they weren't doubled, then they get the score below
the line for the contract, and get a score above the line for
the overtricks. They are scored with the same rate as the bid
tricks.
If the contract was doubled or redoubled,
the bonus for overtricks does not depend on the trump suit,
but does depend on whether the declarer's side was vulnerable
as follows:
Score per overtrick doubled redoubled
not vulnerable 100 200
vulnerable 200 400
Penalty for undertricks
If the declarer gets fewer tricks than they
bid, there is no score below the line, but the declarer's
opponents scores above the line. This score is dependent on
whether the side was vulnerable, or whether the contract was
doubled or redoubled...here is the breakdown...a sidenote, you
become vulnerable when you haven't won a game and the other
team has:
Undertrick penalty: not vulnerable vulnerable
Not doubled - each undertrick: 50 100
Doubled - first undertrick: 100 200
Doubled - 2nd and 3rd undertrick: 200 each 300 each
Doubled - subsequent undertricks: 300 each 300 each
Redoubled undertricks cost twice as much as
doubled undertricks. Honours
The top five trumps (A K Q J 10) are called
honours. If one player holds all five of these cards, that
player's side scores a bonus of 150 above the line. Four
honours in one hand score 100. If there are no trumps, and a
player holds four aces, that player's side scores 150 for
honours.
Scores for honours are to be claimed at the
end of the play (it is assumed that the players will remember
what they held).
As there is no skill in scoring for honours,
players often agree to play without the honour bonuses. Game
and Rubber
The side that gets 100 points or more below
the line wins the game. A new line is placed under the scores.
Anything the opponents had below the line does not count
towards the next game and they start from zero again.
Now, to make a game in one hand, starting
from zero, with no doubles, you need to succeed in winning a
bid with at least three no trumps, four spades or hearts, or
five clubs or five diamonds.
The team that wins the first two games wins
the rubber. They will get a bonus of 700 points if they win
with the other side not winning one game. If they win two
games to one they get a 500 point bonus.
If play ends for any reason with a rubber
unfinished, then a side with a game gets a bonus of 300
points, and a side with a part score(a score below the line
towards an uncompleted game) gets a bonus of 100.
Okay, here are the examples so you can see
how this works out: Now say you won a contract of 2 hearts and
you got 1 overtrick. No doubling or redoubling.